HolonizeThePlanet - roadMap

The road map

So we had been investigating HoloLens and Unity for almost two months. Together we now have a good idea of what we wanted to create and a vague idea of how to create it. It was time to create a “Road Map”. A timeline we can work toward.

The current indications are that HoloLens will be available by Christmas so Flatventure needs to have the “Asset Manager” developed as much as possible by then. This is to allow some last minute tinkering with the “Asset Manager” so it can be offered to users almost immediately after HoloLens is available.

We’ve decided to use the waterfall methodology for design and development. This means completing all the analysis and decision making up-front to create a common specification which everyone can then work on independently.

With that in mind, we started off with the below “Development Road Map” for the “Asset Manager”:

7/27/2015 8/2/2015 Design Placeholder Website
8/3/2015 8/9/2015 Build and deploy Placeholder Website
8/10/2015 8/16/2015 Document functional design
8/17/2015 8/23/2015 Document functional design
8/24/2015 8/30/2015 Document functional design
8/31/2015 9/6/2015 Finish functional design
9/7/2015 9/13/2015 Document technical specification – datafeed between hololens and server
9/14/2015 9/20/2015 Document technical specification – datafeed between hololens peer-to-peer
9/21/2015 9/27/2015 Document design DB for accounts; document and design DB for objects and browsing
9/28/2015 10/4/2015 Finish technical specification
10/5/2015 10/11/2015 Build asset manager
10/12/2015 10/18/2015 Build asset manager
10/19/2015 10/25/2015 Build asset manager
10/26/2015 11/1/2015 Test asset manager
11/2/2015 11/8/2015 Build asset bundle creator
11/9/2015 11/15/2015 Populate object DB
11/16/2015 11/22/2015 Populate object DB
11/23/2015 11/29/2015 Populate object DB

11/30/2015 12/6/2015 Buy HoloLens devkits?

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