So we had been investigating HoloLens and Unity for almost two months. Together we now have a good idea of what we wanted to create and a vague idea of how to create it. It was time to create a “Road Map”. A timeline we can work toward.
The current indications are that HoloLens will be available by Christmas so Flatventure needs to have the “Asset Manager” developed as much as possible by then. This is to allow some last minute tinkering with the “Asset Manager” so it can be offered to users almost immediately after HoloLens is available.
We’ve decided to use the waterfall methodology for design and development. This means completing all the analysis and decision making up-front to create a common specification which everyone can then work on independently.
With that in mind, we started off with the below “Development Road Map” for the “Asset Manager”:
|7/27/2015||8/2/2015||Design Placeholder Website|
|8/3/2015||8/9/2015||Build and deploy Placeholder Website|
|8/10/2015||8/16/2015||Document functional design|
|8/17/2015||8/23/2015||Document functional design|
|8/24/2015||8/30/2015||Document functional design|
|8/31/2015||9/6/2015||Finish functional design|
|9/7/2015||9/13/2015||Document technical specification – datafeed between hololens and server|
|9/14/2015||9/20/2015||Document technical specification – datafeed between hololens peer-to-peer|
|9/21/2015||9/27/2015||Document design DB for accounts; document and design DB for objects and browsing|
|9/28/2015||10/4/2015||Finish technical specification|
|10/5/2015||10/11/2015||Build asset manager|
|10/12/2015||10/18/2015||Build asset manager|
|10/19/2015||10/25/2015||Build asset manager|
|10/26/2015||11/1/2015||Test asset manager|
|11/2/2015||11/8/2015||Build asset bundle creator|
|11/9/2015||11/15/2015||Populate object DB|
|11/16/2015||11/22/2015||Populate object DB|
|11/23/2015 11/29/2015 Populate object DB|
|11/30/2015 12/6/2015 Buy HoloLens devkits?|