This week we all considered the GUI, livery, and user interaction Holonize would provide.
What did the menu structure look like? What kind of icons did we want? What color? What symbology?
We knew we wanted to provide a user-interface for Holonize that had no text, just icons that a user could select to access different functions. This would get around the majority of issues associated with localization. After a number of iterations, we came up with a look and feel that people would understand intuitively, was slick, sexy, new and uncluttered.